Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als.
Spielregeln Backgammon:Backgammon ist eine Mischung aus Glück und Können. Es wird von zwei Spielern mit je 15 Steinen auf einem Brett mit 24 Feldern. Die Steine werden je nach. Backgammon Startwürfe. Für den ersten Wurf im Backgammon existieren 15 verschiedene Würfel Kombinationen (21, 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als.
Backgammon Start What does compose your backgammon board? VideoThe five basic strategies of backgammon
You'll have to start that checker over from the home board. Learn how doubles work. If a player rolls doubles, then he gets to move the number on the dice four separate times.
So, if you roll two 3s, you can move any checker 3 spaces 4 separate times. You can also divide the spaces among different checkers.
Bear off your checkers first to win the game. Once a player has all of the checkers in his or her home board, then he can begin to "remove" them from the game.
This is called "bearing the checkers off the board. If you don't roll the number of the points the checkers are on, you can move them closer to the 1-point, but you still have to roll a 1 to get them off the board completely.
Method 2 Quiz In order to stop your opponent from landing on a given point, you must have at least how many checkers on that point?
One Almost! Two Yup! Three Not quite! Method 3 of Play a game of Nackgammon. To play this variation of the game, each player will place 2 checkers on his point, 2 checkers on his point, 4 checkers on his point, 3 checkers on his 8-point, and 4 checkers on his 6-point.
You can think of this as setting up a traditional game of backgammon, except that you "borrow" one checker from your point and another from your 6-point.
Other than the positioning, the rules are the same as they are for regular backgammon. Set up a game of hyper-backgammon. To set up the board for this game, each player only needs 3 checkers total.
Each player should place one checker on his point, point, and point. After that, you're ready to play this exciting and fast-paced version of backgammon.
Other than the number and position of the checkers, the regular rules of backgammon apply. Play a game of long-gammon. For this game, each player places all of his 15 checkers on his point.
Other than this unique difference, all other rules of backgammon apply. Since you are placing all of your checkers at the furthermost point from your home board, expect this version to take a bit longer than regular backgammon.
Consider a game of Dutch backgammon. The setup for this version of the game is easiest of all! The game begins with all of the checkers off of the board, so you don't have to do a thing.
Though the end game is the same -- bearing off your checkers from your home board, the game starts when you have to roll the dice to "enter" your checkers into your opponent's home board.
In this version, you cannot hit your opponent's blots until you have at least one of your own checkers in your home board. Method 3 Quiz What variation of backgammon uses the fewest number of checkers?
Nackgammon Not exactly! Hyper-backgammon Absolutely! Dutch backgammon Almost! Not necessarily. You can escape from the bar with either doubles or non-doubles provided any of the numbers rolled is an unblocked point in your opponent's home board.
If you do roll doubles, you can move up to four of your bar checkers to that point, but if that point is blocked then you have to pass. Not Helpful 5 Helpful 6.
On your next turn, roll the dice and place your piece in the corresponding space in the first quarter of the board.
If there are opposing players pieces on the spaces you rolled, you don't get to play and must wait for your next turn to try again. Not Helpful 2 Helpful 4.
Following the emergence of self-trained backgammon-playing neural networks , the insights on what are the best opening moves have changed in some unexpected ways.
The table below summarizes the most commonly preferred moves, for each of the 15 possible opening rolls, as selected by detailed computer simulations, referred to as " rollouts ".
Whoever rolls higher moves first, using the numbers on the already-rolled dice. In the case of a tie, the players roll again.
In cases where no preferred play but only two or more alternative plays are given, these appear to be of equivalent strength within the statistical uncertainties of the simulations and no play could be singled out that is clearly superior.
The moves are captured in standard backgammon notation. The latter move should be as small as possible resulting in a builder close to the point , unless the stack at the 8-point can be reached resulting in an equal distribution between the point and the 8-point.
Movement of the Checkers. To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
Additionally, the game is sometimes played in rounds with a scoring system deciding the eventual winner. In this version, each round is its own game, with no point scoring involved.
Your opponent bears off when their pieces are all in the upper right section of the board. The player who manages to bear off all their pieces first is the winner.
Gammoning: When a player wins before their opponent has borne any pieces off. Backgammoning: When a player wins before their opponent has borne any pieces off, and still has at least one piece left either in their first quadrant or on the bar.
Backgammon is the 28th game we make here at CardGames. It's been requested a lot over the years, but the main reason it was never created was the custom graphics needed for it.
Well, finally we did it! Backgammon is the first game developed by CardGames. Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games.
However, if we get a lot of requests for that we might add it later. The game board and pieces are custom graphics made here at CardGames.
Classic mode. Reverse direction. Highlight moves. Game speed. The movement of the checkers on the backgammon board is determined by a roll of two dice.
Thus you absolutely need a pair of dice to play backgammon. You can have one pair of dice for each player, but you can also share one pair with your opponent.
Thus, any good backgammon board set contains 2 cups inside. The last thing that you need is another special die, known as the cube or videau. This die is used to double the stakes of the game while playing.
It requires a bit more knowledge of the game. You will find 24 triangles on your backgammon board. Those triangles are known as points, and represent the place the checkers can be moved on.